Weapon Perks

Brawler Guard
+1 Shield bonus to AC and Reflex when one hand is free.

Brutal Brawler
Increase damage of Unarmed attacks by one die type.

Brutal Weapon
When you hit with a melee or unarmed weapon, you treat the weapon as though it had the brutal 1 property: Reroll any damage die result of 1 until the die shows 2 or higher.

Crushing Pin
Whenever an enemy grabbed by you attempts to escape the grab and fails, it takes damage equal to your Secondary Modifier.

Far Shot
Increase ranged weapon range by 5 squares

Hafted Defense
While wielding a reach weapon, you gain a +1 shield bonus to AC and Reflex

Headsman’s Chop
Whenever you hit a prone target with a melee weapon, the targets takes 5 extra damage.

Inescapable Hold
Whenever an enemy grabbed by you attempts to escape your grab, it must make its
escape check against your Fortitude even if it uses Acrobatics.

Polearm Gamble
When a nonadjacent enemy enters a square adjacent to you, you can make an opportunity attack with a reach weapon against that enemy, but you grant combat advantage to that enemy until the end of that enemy’s turn.

Power Attack
When making a melee attack, you can take a -2 penalty to the attack roll. If the attack hits, you gain a +2 bonus to the damage roll (or a +3 bonus to the damage roll with a two-handed weapon).

Quick Draw
You can draw a weapon (or an object stored in a belt pouch, bandolier, or similar container, such as a Patch) as part of the same action used to attack with the weapon or use the object. You also gain a +2 perk bonus to initiative checks.

Retreating Technique
Whenever you hit an enemy with a melee attack during your turn, you don’t provoke opportunity attacks from that enemy for moving away from it until the end of your turn.

Shield Mastery
While wielding a shield, your shield bonus also applies to your Reflex and Fortitude

Steady Shooter
You gain a +3 bonus to damage rolls with ranged weapon attacks if you haven’t moved since the end of your last turn.

Two-Weapon Defense
While wielding a melee weapon in each hand, you gain a +1 shield bonus to AC and Reflex.

Two-Weapon Fighting
While wielding a melee weapon in each hand, you gain a +2 bonus to damage rolls of weapon attacks that you make with a melee weapon.

Warding Defense
Whenever you use the total defense action while wielding a shield, allies adjacent to you gain a +2 bonus to AC and Reflex until the start of your next turn or until they are no longer adjacent to you.

Weapon Expertise
Choose a Weapon Group, such as light two-handed ranged or heavy unarmed. You gain a +1 perk bonus to the attacks rolls, using a weapon of that group.

Weapon Focus
Choose a Weapon Group, such as light two-handed or heavy unarmed. You gain a +3 perk bonus to the damage rolls, using a weapon of that group.

Wrenching Grasp
Whenever you miss an enemy with an attack that would allow you to grab it, you deal damage equal to your Secondary modifier to that enemy.

Weapon Perks

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