Chip Character Powers

Background

  • The first time you’re bloodied during an encounter, you gain 5 temporary hit points.
  • +2 bonus to Mechanics and Science
  • Gain the following Background Features:

Omega Overcharge
With a Mechanics roll you infuse an Omega Weapon with a reservoir of energy (and discard a broken Omega Tech item), that lasts until the end of your next extended rest or until it is expended. The wielder of the Omega tech can use a free action after making an attack roll to expend the reservoir of energy to gain a +2 bonus to that Omega Tech’s attack roll. An Omega Tech item can be augmented only once per day in this way.

Omega Infusion
Using Mechanics, you can create healing infusions for later use. At the end of an extended rest, you can create two healing infusions (Discarding one broken Omega Tech item) that last until the end of your next extended rest.

Level 1 – Origin Novices

Level 2 – Sasha Encounter

Level 3 – Origin Utilities

Level 4 – Vocation Encounter

Level 5 – Origin Expert / Game Utility

Ninja Poison Novice
After an extended rest you can craft one of the following poisons; unused poisons do not carry over to the next day.

Equipment/Companions

Chip Character Powers

Wild Land ShutN