For When You Or Them Are Down, But Not Out
- Anger Unleashed
+2 Perk bonus to attack and damage rolls while bloodied.
- Bloodied Elusion
When you are bloodied by any attack, you can shift 1 square as a free action.
- Bloodied Ferocity
The first time you are bloodied during an encounter, you can make a melee basic attack as a free action. If you do so, you grant combat advantage until the end of your next turn.
- Contagious Healing
Whenever you gain hit points while bloodied, each ally within 5 squares of you gains 5 temporary hit points.
- Defensive Resilience
When you use second wind while you are bloodied, you gain a +2 bonus to all defenses, in
addition to the normal bonus for second wind, until the end of your next turn.
- Impending Victory
You gain a +1 bonus to attack rolls with at-will powers against bloodied creatures.