Wild Land

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Rold's Revenge Log 1
Those bastards

I can still hear Pig’s squeals, poking out of that inferno. Riding bitch seat, as the smell of bacon and charred pork revved and wafted out of the smoke. I don’t know what dripped first: my tears, or my saliva. All I know is that they’re to blame – and that Pig was delicious. If only I had a keg of beer.

Them. They. Hims. Hers. Does that Animatronic nightmare even identify with a sex? The hat and bowtie have me leaning towards man, but- those bastards! How dare they! My lawn, my house, my beer, my pig, my lawn. How dare they!

I sent them towards those alien big heads. If the plant men don’t get them, maybe the aliens will. I better go check. Just in case.

I’m coming for you Red Ass.

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Chapter 2: So It Falls

All the King’s horses and all the King’s men couldn’t put our world together again.

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Shooting a man was easy. Shooting a man made of moss and leaves was even easier. So how did it all go wrong so fast?

Plant men. Aliens. Giant Hispanic Cockroaches. It was a weird snowball, for sure, down a jagged slope of stereotypes and gunfire. That just kept going and going; and getting bigger and bigger. Pushing toward something that went beyond money. Beyond a few shiny, alien baubles. But what?

Questions hit you on the way down like rocks. While answers flitted away like middle fingers with wings – birds. Leaving you bruised. Empty. And frankly insulted. Whatever was waiting for you at the bottom of all this, probably had a gun, and probably wanted you dead.

Yet you kept tumbling. Rolling as Carlos disappeared like a fart. A puff of wind that stuck around long enough to piss you off, before vanishing amidst the chaos that poured into Shelter 202 like a 100 proof shot of suck. A storm of 6.8mm cartridges and flashbangs that you weathered, and for what? The object was gone, and the Alien Ship was taken. You had nothing. Nothing but the stink of Carlos that had wafted miles away, toward So Fall, the City of Eternal Night.

Payback? Answers? Or maybe you just wanted a change of scenery? Whatever your reasons for going, it seemed the City of Night was your next stop. Your next stretch down the dangerous, winding slope. Was this the bottom you were looking for? Or was it just another sharp bump?

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The Master System
Homebrewing Gamma World Since 2015

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Are you tired of limited character customization? Are the lack of abilities getting you down? Wish you could do more than what your origins and random alpha mutations dictate? Well say no more, Whiny Welby. Because we’re introducing the brand-spanking-flanking new Master System, just for you, the self-entitled Player. But what is the Master System?

The Master System, to put it simply, allows Player Characters to find and train under the best and brightest the world of Gamma Terra has to offer. Learning new abilities, and gaining passive benefits, that vary, wildly, depending on whom your character has adopted as their master. Too good to be true?

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There are no real downsides to having a Master. You gain their unique benefit (provided they’re you’re current Master; as you can only have one at a time), and if you stick with them for a few levels, you can gain new powers and abilities, unique to that specific Master.

Masters aren’t stingy, usually, so you can jump around Masters throughout your adventuring career, in order to pick and choose abilities to your liking; building and training your character how YOU want. But how do you know if a given NPC is a master? A fine question.

When you meet an NPC, you’ll know, instinctively (via the power of Meta), whether or not they’re a Master, and the benefits they’ll impart. So training isn’t a gamble, so much as it’s a practice in Power-Gaming. However, not every Master will train you from the get-go. Some Masters will require a quest or a certain Faction Standing in order to be accessed. So if you piss off the wrong person, or don’t complete a quest to their liking, tough luck. They hate you, forever. Or maybe for a few days or weeks.

So choose your Masters wisely, Players, as you only have so many levels to learn what they have to teach.

List of Masters:

  • Papa J
  • Carlos
  • El Macho
  • Master Sliver
  • Lt. Cooper
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Reputation

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Introducing Player Reputation, brought to you by Papa J!

That’s right, boys and girls. What you do, and who you do it to, has an effect on how the world at large perceives you. The picture above will be kept up to date, and stored in the Roll20 Campaign, should you wish to know your Party’s current Rep.

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Jerry Bilde's Shop
Another Homebrew, hot off the pot.

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We touched upon this briefly, in-session, but no one seemed to pay it much mind. So, I’m dragging it back into the light and putting it on display for you, folks.

Omega Tech breaks down. It happens; 9 times out of 10, when it comes to you guys and your rolls. It’s old, ancient tech that’s liable to fall apart after you use it. That’s how it was designed for the game. But if you know me, RAW is more of guideline, that I tweak and twist often to make things more interesting for you players. Just because it was designed to break, doesn’t mean you can’t get a little more mileage out of your OTs. Especially those you’ve grown rather fond of. Which is where Jerry comes in.

Bilde a Bot isn’t simply a shop of miscellaneous tech. It also repairs and does maintenance on Omega. For a nominal fee, Jerry can extend the lifespan of your Omega Tech, giving you a free use of the item, before you have to start rolling for whammies. How many of these roll-free uses of the OT you get, depends on how much you pay, and the nature of the item itself. So if you have an item you want to get worked on, pay a visit to Jerry.

You won’t regret it.

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The Boss says...

To see him, at your…earliest convenience.

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Ailments
You don't feeeeel any different

Another homebrew update? I need to be stopped.

Following the bite of the werewolf (again, you don’t feeeeeeel any different), I think now’s a good time to introduce Ailments. Sickness, disease, and yes, even curses are present in the world of Gamma Terra. If a creature doesn’t want you dead, the nasty stuff it’s host to is more than willing to pick up the slack. But how do these ailments work?

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When players are exposed to an ailment – from the bite of a disease-carrying monster, swimming in filthy, radioactive water, or eating poisoned food – they risk contracting that ailment, and need to roll an appropriate save, to determine whether or not they’ve contracted it. If they fail, and become a diseased wretch, they then need to make subsequent saves after each extended rest, to determine whether or not the ailment advances, or regresses along a predetermined disease track.

Rolling on the Ailment track can have one of three outcomes: one, you roll high enough and the ailment improves, eventually regressing all the way to Stage 0, where it’s either cured or dormant; two, you meet the lower DC, that maintains the ailment (neither advancing nor regressing on the tracker); or three, you roll low, and the ailment worsens by one step. With each advance, the ailment becomes more of a determent to the PC, sometimes resulting in the character’s death if it advances to the final stage. If a character reaches this last stage, and it doesn’t result in that character’s death, they can no longer roll against the ailment to try and improve their condition. At that point, the only way to rid themselves of its ill-effects is to find a cure.

Examples of ailments your characters may run across:

Roaming Gnome
Lycanthropy
Radiation Sickness
Computer Virus
Footinmouth

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Background Teaser
Bit by bit

I’ve been tweaking the backgrounds off and on, when I got the chance. I’ve settled on a few. Five being that few. Each offering something different to the table, in terms of bonuses and flavor. To give you guys an idea of what these backgrounds are going to look like, I decided to give you a teaser. This isn’t the final product, but it’s damn close to what I had in mind for the Character Background Perks. So without further adieu, your teaser:

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Knight of the Round Dumpster

Your origin is a humble one. You know what they say, “One man’s trash, is another man’s treasure.” Perhaps you were that treasure. Whether they found you, or you them, the Hobos and their kingdom became your home. And it was there that you learned of chivalry, honor, and courage. Concepts long lost in the passage of time…and the radioactive apocalypse.

Hobo King’s Court

  • +2 to Interaction
  • +1 to Will Defense

Hobo Eye

  • Can make an additional roll, when rolling for Ancient Junk

Knight’s Challenge

  • Gain the following Background Feature:

Knight_s_Challenge.png

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El Macho Gym Member
Background 2 of 5

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El Macho Gym Member

You weren’t born in the ring, el nino. You died, and were reborn there! Like a masked phoenix clad in spandex, you joined the most holiest and strongest of orders, the Lucha. The monks of the mat. And El Macho was your teacher. Your Master, guiding you down the Face, the good side of the Lucha. Where you honed your mind, and your body into a rippling, flexed weapon, free of weakness and temptation.

Feel the Burn

  • +2 to Athletics

A Lucha uses his fists…and sometimes chairs

  • +2 to grab attacks. Unarmed attack damage is increased by one die type.

Grappling Strike

  • Gain the following Background Feature:

grappling_strike.png

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