Wild Land

Super Secret Background - DO NOT READ
Hey, I thought I told you not to read. You dirty spy.

Mysterious, Super Secret Organization Member

Were you followed? Are you bugged? Are you who you say you are? Good. You can never be too careful. Especially in this day and age, with those [REDACTED] running around doing [REDACTED] things. When we brought you into [REDACTED], I had a feeling about you. I don’t know if it’s good or bad, yet. But you may yet be just the push we need to deal with those [REDACTED]. Agent [REDACTED] over and out…[REDACTED]!

[REDACTED]

  • +2 to Conspiracy

Tempered? More like Tempnerd

  • If you are Dominated you can make a saving throw at both the start and end of your turn.

Limit Break

  • Gain the following Background Feature(s):

View
SFPD Cadet
Background 5 of 5

SFPD.png

SFPD Cadet

Some kids join gangs. Others, institutes of higher learning. You? You were better off learning how to shoot people on the professional level, by joining up with the boys in blue, the SFPD. So Fall’s very own paramilitary police force. In the Academy you picked up a knack for guns. And for staring down the scope of said gun and watching red, cranial fireworks go pop, pop, pop.

Gun Nut

  • Your experience and comfort around modern munitions gives you a +1 to attacks using Guns. And their inferior, ammo snubbing cousins impose a -2 penalty, as you struggle with their backwards, caveman machinations.

Boom, Headshot

  • Once per turn as a minor action, you can designate an enemy as your Target. Once per round, you deal extra 1d6 damage to your Target. This effect remains active until the end of the encounter, until the Target is defeated, or until you designate a different Target. You can only designate one enemy as your Target at a time.

Clever Shot

  • Gain the following Background Feature(s):

Clever_Shot.png

View
Tunnel Sharks
Background 4 of 5

Tunnel_Sharks.png

Tunnel Shark

In a city ruled by gangs, one of you is bound to have ran with a bad crowd. And the Tunnel Sharks are the baddest of the bad, daddy-o. A group of young, slick-haired punks who showed you what it takes to survive in this whackadoo world: attitude and style.

Out of Sight

  • +2 to Stealth

Sneak Attack

  • Once per round, when you’re flanking an enemy (or in a surprise round), and are using a one-handed melee weapon, an attack you make against that enemy deals an extra 2d6 + level damage, if it hits. In order to apply this extra damage you need to whisper to your opponent, in-character, “Tunnel Sharks Rule.”

Pickpocket

  • Gain the following Background Feature(s):

pickpocket.png

View
School of HARD KNOCKS
Background 3 of 5

school_of_nerd.png

Student of H.A.R.D. K.N.O.C.K.S.

Welcome to the GERVAIS School of GERVAIS, or what we like to call the School of How A Robot Disciplines Kiddy Nerds Over Complicated Knowledge Stuff. Congratulations on being accepted, by the way. Nerd. Here at GERVAIS we pride ourselves on a curriculum stressing brain over brawn. Computers? Machines? Science? Technology? Algebra? We cover a wide array of subjects, to enrich the great minds of tomorrow. In fact, our faculty is equipped and programmed to the highest of standards, in order to meet your educational needs. So step forward, young thinker. It will be your first step down the road of [error, token not found]

Full-time Student

  • +2 to Science, Mechanics, and Conspiracy

Omega Geek

  • +2 to checks to see if your Omega Tech burns out.

The HELP

  • Gain the following Background Feature(s):

help1.png
help2.png

View
El Macho Gym Member
Background 2 of 5

El_Macho_Background.png

El Macho Gym Member

You weren’t born in the ring, el nino. You died, and were reborn there! Like a masked phoenix clad in spandex, you joined the most holiest and strongest of orders, the Lucha. The monks of the mat. And El Macho was your teacher. Your Master, guiding you down the Face, the good side of the Lucha. Where you honed your mind, and your body into a rippling, flexed weapon, free of weakness and temptation.

Feel the Burn

  • +2 to Athletics

A Lucha uses his fists…and sometimes chairs

  • +2 to grab attacks. Unarmed attack damage is increased by one die type.

Grappling Strike

  • Gain the following Background Feature:

grappling_strike.png

View
Background Teaser
Bit by bit

I’ve been tweaking the backgrounds off and on, when I got the chance. I’ve settled on a few. Five being that few. Each offering something different to the table, in terms of bonuses and flavor. To give you guys an idea of what these backgrounds are going to look like, I decided to give you a teaser. This isn’t the final product, but it’s damn close to what I had in mind for the Character Background Perks. So without further adieu, your teaser:

Hobo_Knight.png

Knight of the Round Dumpster

Your origin is a humble one. You know what they say, “One man’s trash, is another man’s treasure.” Perhaps you were that treasure. Whether they found you, or you them, the Hobos and their kingdom became your home. And it was there that you learned of chivalry, honor, and courage. Concepts long lost in the passage of time…and the radioactive apocalypse.

Hobo King’s Court

  • +2 to Interaction
  • +1 to Will Defense

Hobo Eye

  • Can make an additional roll, when rolling for Ancient Junk

Knight’s Challenge

  • Gain the following Background Feature:

Knight_s_Challenge.png

View
Ailments
You don't feeeeel any different

Another homebrew update? I need to be stopped.

Following the bite of the werewolf (again, you don’t feeeeeeel any different), I think now’s a good time to introduce Ailments. Sickness, disease, and yes, even curses are present in the world of Gamma Terra. If a creature doesn’t want you dead, the nasty stuff it’s host to is more than willing to pick up the slack. But how do these ailments work?

ailment.png

When players are exposed to an ailment – from the bite of a disease-carrying monster, swimming in filthy, radioactive water, or eating poisoned food – they risk contracting that ailment, and need to roll an appropriate save, to determine whether or not they’ve contracted it. If they fail, and become a diseased wretch, they then need to make subsequent saves after each extended rest, to determine whether or not the ailment advances, or regresses along a predetermined disease track.

Rolling on the Ailment track can have one of three outcomes: one, you roll high enough and the ailment improves, eventually regressing all the way to Stage 0, where it’s either cured or dormant; two, you meet the lower DC, that maintains the ailment (neither advancing nor regressing on the tracker); or three, you roll low, and the ailment worsens by one step. With each advance, the ailment becomes more of a determent to the PC, sometimes resulting in the character’s death if it advances to the final stage. If a character reaches this last stage, and it doesn’t result in that character’s death, they can no longer roll against the ailment to try and improve their condition. At that point, the only way to rid themselves of its ill-effects is to find a cure.

Examples of ailments your characters may run across:

Roaming Gnome
Lycanthropy
Radiation Sickness
Computer Virus
Footinmouth

View
The Boss says...

To see him, at your…earliest convenience.

The-Goon-Gif.gif

View
Jerry Bilde's Shop
Another Homebrew, hot off the pot.

JuryRigging.png

We touched upon this briefly, in-session, but no one seemed to pay it much mind. So, I’m dragging it back into the light and putting it on display for you, folks.

Omega Tech breaks down. It happens; 9 times out of 10, when it comes to you guys and your rolls. It’s old, ancient tech that’s liable to fall apart after you use it. That’s how it was designed for the game. But if you know me, RAW is more of guideline, that I tweak and twist often to make things more interesting for you players. Just because it was designed to break, doesn’t mean you can’t get a little more mileage out of your OTs. Especially those you’ve grown rather fond of. Which is where Jerry comes in.

Bilde a Bot isn’t simply a shop of miscellaneous tech. It also repairs and does maintenance on Omega. For a nominal fee, Jerry can extend the lifespan of your Omega Tech, giving you a free use of the item, before you have to start rolling for whammies. How many of these roll-free uses of the OT you get, depends on how much you pay, and the nature of the item itself. So if you have an item you want to get worked on, pay a visit to Jerry.

You won’t regret it.

View
Reputation

reputation2.png

Introducing Player Reputation, brought to you by Papa J!

That’s right, boys and girls. What you do, and who you do it to, has an effect on how the world at large perceives you. The picture above will be kept up to date, and stored in the Roll20 Campaign, should you wish to know your Party’s current Rep.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.